EN: Update 7.1, Conquerors of Yohara: Curse of the Serpent Queen

    • Güncelleme

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    İster 1-120 ister 1-99 yapısındaki sunucumuzda oyna!

    Rohan2 | Yohara Fatihleri! Hadi durma bu yeni genişleyen kıtayı bir an önce deneyimle, yenilikleri keşfet!

    Lütfen konu başlıklarını ve konu metnini tamamen büyük harflerle yazmayınız!

    • EN: Update 7.1, Conquerors of Yohara: Curse of the Serpent Queen






      Improvements & Innovations & Bug Fixes;

      Adjusted the Erebor, World: Soul Locket function causing problems with fast mounts and re-enabled Metin pass through.
      Adjustments were made in group dice writings and grouping. Now you will be able to read more clearly and comfortably.
      Changed the display color of Metins on the minimap.
      The tooltip features of level pets and the details have been clarified.
      Erebor, World: Fixed an issue with the duration of bone items. (It only expires when it is attached) The missing bone (earring) effects that will be valid in all our servers have been activated.
      Erebor, World: Bone necklace set activated. You will be able to get rewards from quests.
      Improved the upgrade window yang display.
      On Elementary maps, map display has been activated.
      The Cloak effect has been activated to make it easier to detect certain situations. For our players who are uncomfortable with the effect, they can use the personalized (System Options) hide setting.
      Added new intro images.
      "Do you know these?" The list has been updated.
      A missing map soundtrack has been included.
      Improvements have been made to the invisibility mode at the entrance to the game and teleporting.
      Fixed game sounds not playing when potion effects are active.
      New Gaya model and function activated in Yohara, Dongan Plain.
      The duration of the "Looking Glass" sold at the General Store Saleswoman has been increased to 120 days.
      Fixed character deletion when there was a Guild that was problematic at the core of the game.
      Customizations have been made to the tooltip descriptions of the skills.
      Dragon Belt +9 Max HP has been updated. +3500
      Improved the spiral bracelet position.
      It will no longer snow on maps that should not snow due to the story.
      While your inventory is full in the looking glass, when you buy an item, it drops to the ground and disappears when you don't buy it in the required time. You will no longer be able to shop if your inventory is full.
      Improvements have been made to the Mission tab.
      Changed the Yohara interior items and the random SungMa wills to the glove to the official (GF) skin color to distinguish the completeness bonus.
      Fixed some bosses' names being too high and optimized their proportions.
      Improvements have been made to the login screen selection bar and colors.
      The activation effect of the relic bonus has been activated.
      You can now see the element and enchantment classes of monsters, texts and bosses in the bar tabs that are active when you read the New World Coin.
      The spawn effects of normal and level pets have been activated.
      Summon time for pets has been activated.
      The active, deactivated period for the relic bonus has been activated.
      Improved the appearance of the Shaman Dragon Shot-> Fire (burning) effect and activated the official (GF) display.
      Fixed the problem of ninjas falling to the ground and standing up on their mounts, which is one of the rooted issues.
      "Explosion power" has been activated as in the Ninja "Feather Walk" skill official(GF) game.
      Improved the overflow of dialogs such as Friend, Party invite.
      Improved Lycan common emotions.
      Made the official (GF) color slightly lighter to make it easier to distinguish in the remaining eligible chests.
      Adjustments were made to the Dew tooltip explanations.
      In common maps, the channel change window will now warn without ever opening.
      Some changes have been made to the character screen.
      To prevent scams, Won checks have been blocked from being placed on the market. Since our new players do not know the function of won checks, they can withdraw blank won checks from the markets.
      Fixed the evolution translations of level pets.
      Improvements have been made to Boss and Dungeon tracking functions.
      Ninja - Poisonous Cloud is no longer a magic skill.
      Edited to prevent tooltip overflows.
      Fixed the issue where Dwarf Nose pets were not summoning.
      Warehouse etc. at the entrance to the Yohara - Gnoll Dungeons. When you open the window, it could not let you in and burn your ticket.
      If the window is open or if you clicked on the entrance before 10 seconds, the system will warn you and your ticket will not be burned.
      Mailbox has been reactivated.
      Soul Locket's remaining time calculation will now take place in real time.
      Existing spent Soul Lockets will expire in real time.
      Invisibility will be removed from any skill used after using Grilled Loach. Its duration has been reduced from 60 seconds to 30 seconds.
      Sungma INT change: The player can now bleed or eat poison more easily when not enough int will is provided on sungma will dominant maps!
      After your aura reaches level 250, you can now give it a new look. You can do this by opening the "Aura Suit: Upgrade" window.
      You need to have x20 Stone of Majestic Chaos and level 250 aura.
      One-week and one-month SungMa will STR, HP, MOVE, IMMUNE objects have been added to the game.
      Fixed several incorrect NPC names.
      Fixed some common wearables not saying Lycan wearable.
      Added information to objects that cannot be removed when worn.
      Added new "Thief Glove" and "Lucky Medal", which go to the top left premium effects when used and track the duration from there. (Snake Text)
      Fixed a bug that caused the talisman type to display incorrectly on Yohara monsters.
      The remaining corrupted texts have been completely corrected and some outputs have been further elaborated.
      Made a few improvements to the Mission category.
      Fixed the relic souls being marked in red in the inventory even if they are re-acquired or turned off after placing them on the panel.
      Improvements have been made to the emotion window.
      Deep dungeons have been removed for the reasons mentioned earlier.
      Yohara chests have been updated and the required drops have been distributed.
      Fixed the chest preview window displaying incorrectly after closing and reopening it.
      Although the Hydra Defense successfully completed, "not complete!" The output has been corrected.
      New dews have been activated, you can reach "Huahn-So" from the second village. You can follow the effects on the dew tooltip.
      Made improvements to friend blocking.
      Improvements have been made to make the friend list more stable.
      You will now be able to preview the contents of the chests opened with the key.
      You thought the teleport countdown didn't start because the window didn't close after you said teleport to the Bozland arena and you could press it again and again. This has been fixed.
      Fixed the "Must have Crystal Digging" dialog when clicking to dig the Crystal Vein.
      Added new mounts and costumes, distributed to drops.
      Fixed several monsters with incorrect appearance, Zodiac Temple.
      The missing Soul Crystal Earrings were added to the Devil's Catacomb drops, and the drop was increased.
      Deep Dungeons has been removed due to conflict with the previously mentioned update content.
      The "Power stone of the Snakes" has been added to the game, which can be plugged into the 4th socket of the glove.
      Ninja - Poisonous Cloud is no longer a magic skill, PvP damage has been improved.
      Fixed the Claws of Steam Madness+ model issue.
      Weapon Outlook Chest+ : Fixed the issue where the Sura magic sword without (+) was thrown.
      Elementary Protection and Power Stone (L) items have been added to the game.
      Talent potion+ - Added to the Snake Treasure chest.
      Fixed the issue with the Lycan 9th skill.
      Objects with a duration of "0" in the chest preview will now display the duration correctly.
      You will now be able to see the duration of timed objects correctly on event tables such as the won event table.
      Start chat bug fixed.
      General (Cube) Craft improvements have been made to avoid confusion in desired item parts.
      Disappear time after monster dies in Continent of Yohara: Reduced to 5 seconds.
      Added Stone of Sorcerers to the Snake Treasure.
      Quests will now be loaded on the left side each time you teleport. If you have hidden CTRL+Q, you can activate or open it again with CTRL+Q as soon as you teleport. Previously, reactivation was completely blocked.
      Because some players use tagging players as spam in call with @nick; Blocked people will no longer be able to tag the player.
      6-7 Bonuses are included in the game, you will be able to use around 160 new enchantments in 6-7 bonuses in total.
      Fixed an issue with Beran-Setaou.
      Added missing NPCs in Dongan Plain.
      Now, when casting enchantments on your costumes, the window will open and you can easily enchant with the continuation.
      Some of the new items have been moved to the additional "K" inventory.
      In the next update, we will move some of the items that fill the inventory that has been complained about for a long time to the Additional inventory.
      Fixed the issue where some of the items found in the Legendary Upgrade Chest would not appear even though they had a description.
      The lower left health bar and health bars will now turn green when the character eats poison.
      Fixed dimming in some skin weapon skin sets. (double hand and lycan)
      Focus improvement has been made to the "Soul Locket" function to make farming easier in auto hunting.
      Skill Book and Quest books, which are in common drops that our players have wanted for a long time, can now be stacked.
      Gloves are now adjusted to be usable on the first enchantment bot.
      When the costume is hidden in the costume window, the item belonging to that slot will begin to appear slightly transparent.
      The message at the end of the mission in the monster card system will no longer be repeated over and over.
      In the upgrade window, you will now be able to see the names and descriptions of the desired objects for easier finding when hovering over them.
      Fixed the problem where the slot and stone part that appeared in the middle when upgrading stones were under the tooltips.
      Fixed red inscription appearing when stacking additional inventory stackable items.
      After the conquer reaches level 30, he will no longer ask for exp while reading skill 9 or reading the completeness passive skill. (Conquer 30 only)
      If you don't have enough SungMa VIT, your HP amount, which was previously reduced by 40%, will now be reduced by 60%.
      and all the other details..





      Erebor, World: Adjusted the Soul Locket functionality, causing problems with fast mounts, and re-enabled traversing.



      Adjustments were made in group dice writings and grouping. Now you will be able to read more clearly and comfortably.



      Erebor, World: Bone necklace set activated. You will be able to get rewards from quests.

      Its duration only goes away when you equip it.

      The Cloak effect has been activated to make it easier to detect certain situations.


      For our players who are uncomfortable with the effect, they can use the personalized (System Options) hide setting.

      New Gaya model and function activated in Yohara, Dongan Plain.



      Changed the Yohara interior items and the random SungMa wills to the glove to the official (GF) skin color to distinguish the completeness bonus.



      The activation effect of the relic bonus has been activated.





      You can now see the element and enchantment classes of monsters, texts and bosses in the bar tabs that are active when you read the New World Coin.





      Improved the appearance of the Shaman Dragon Shot, Dragon Roar-> Fire (burn) effect and activated the official (GF) display.



      "Explosion power" has been activated as in the Ninja "Feather Walk" skill official(GF) game.








      Some changes have been made to the character screen. The rotation is reset when you start the game login process.



      Mailbox has been reactivated.



      If you have received a mail, a message button will appear on the minimap. If you have Mailbox object it can open remotely otherwise Mailbox NPC. You can go to it and open it.
      When a gift is sent to the players by the administration, you will be able to receive it in the mailbox. At the same time, in case of problems, refunds will be made through the mailbox and there will be a GM icon on the incoming mail icon.

      After your aura reaches level 250, you can now give it a new look.



      You can turn the simple gems obtained through the Snake Statue into the Magnificent Chaos stone.
      You can do this by opening the "Aura Dress: Upgrade" window with the upgrade function.
      You need to have x20 Magnificent Chaos Stone and 250th level aura.
      After you upgrade, the description "Majestic" will appear above your aura.



      One-week and one-month SungMa will STR, HP, MOVE, IMMUNE objects have been added to the game.

      After using it, you can follow its duration from the top left premium effects.


      Added new "Thief Gloves" and "Lucky Medal", which go to the top left premium effects when used and track the duration from there. (Snake Text)



      New dews have been activated, you can reach "Huahn-So" from the second village. You can follow the effects on the dew tooltip.



      Herbs can only be dropped from yohara continent monsters, and it throws herb type according to its talisman.
      A plant modified by the power of the fire leaf Sung Mahi. | Required to produce fire extracts.
      An herb whose frost root has been modified by the power of Sung Mahi. | Required to produce frosty extracts.
      Lightning Grass is a plant that has been modified by the power of Sung Mahi. | Required to produce lightning extracts.
      The North Wind flower is a plant modified by the power of Sung Mahi. | Required to produce North Wind extracts.
      The Earth sprout is a plant that has been modified by the power of Sung Mahi. | Required to produce earth extracts.
      A plant modified by the power of Black Thorn Sung Mahi. | Required to produce dark extracts.
      Empty power extract An empty bottle needed to prepare power extracts.
      Empty resistance extract An empty bottle needed to prepare resistance extracts.
      Golden herb An extremely valuable herb needed to make very powerful extracts.

      Randomly generated elemental extracts;

      Fire power extract This extremely powerful extract provides +8 - 20% fire power to those who drink it.
      Frost power extract This extremely potent extract provides +8-20% ice power to those who drink it.
      Lightning power extract This extremely potent extract provides +8-20% lightning power to those who drink it.
      North Wind power extract This extremely potent extract provides +8 - 20% wind power to those who drink it.
      Earth power extract This extremely potent extract provides +8 - 20% earth power to those who drink it.
      Power of Darkness Extract This extremely powerful extract provides +8 - 20% power of darkness to those who drink it.
      Fire resistance extract This extremely powerful extract provides +8 - 20% fire resistance to those who drink it.
      Frost resistance extract This extremely potent extract provides +8 - 20% ice resistance to those who drink it.
      Lightning resistance extract This extremely potent extract provides +8-20% lightning resistance to those who drink it.
      North Wind resistance extract This extremely potent extract provides +8 - 20% wind resistance to those who drink it.
      Earth resistance extract This extremely potent extract provides +8 - 20% earth resistance to those who drink it.
      Dark Resistance Extract This extremely potent extract provides +8 - 20% darkness resistance to those who drink it.

      Elemental extracts produced at a certain rate;

      Golden Flame power extract This extremely powerful extract provides +20% fire power to those who drink it.
      Golden frost power extract This extremely potent extract provides +20% ice power to those who drink it.
      Golden lightning power extract This extremely powerful extract provides +20% lightning power to those who drink it.
      Golden North Wind Power extract This extremely powerful extract provides +20% wind power to those who drink it.
      Golden Earth power extract This extremely powerful extract provides +20% earth power to those who drink it.
      Golden Power of Darkness Extract This extremely powerful extract provides +20% power of darkness to those who drink it.
      Golden Fire resistance extract This extremely powerful extract provides +20% fire resistance to those who drink it.
      Golden Frost Resistance Extract This extremely potent extract provides +20% ice resistance to those who drink it.
      Golden Lightning resistance extract This extremely powerful extract provides +20% lightning resistance to those who drink it.
      Golden North Wind resistance extract This extremely powerful extract provides +20% wind resistance to those who drink it.
      Golden Earth resistance extract This extremely potent extract provides +20% earth resistance to those who drink it.
      Golden Darkness resistance extract This extremely powerful extract provides +20% darkness resistance to those who drink it.




      You will now be able to preview the contents of the chests opened with the key.




      The "Power stone of the Snakes" has been added to the game, which can be plugged into the 4th socket of the glove.


      Elementary Protection and Power Stone (L) items have been added to the game.


      6-7 Bonuses are included in the game, you will be able to use around 160 new enchantments in 6-7 bonuses in total.
      * * The version seen on the topic may not be the final version and changes such as changing, rate renewal can be made.





      Bonus descriptions:
      Bonuses (Attack) (PvM & PvP) that change the total damage as soon as the skill is used:
      Three-way cut damage: When this bonus is active, it increases your three-way damage by +xx%.
      Dash damage: Increases dash damage by +xx% when this bonus is active.
      Sword spin damage: Increases +xx% sword spin damage when this bonus is active.
      Spirit strike damage: This bonus increases spirit strike damage by +xx% when active
      Bash hit damage: This bonus increases bash damage by +xx% when active.
      Sword strike damage: This bonus increases sword strike damage by +xx% when active.
      Ambush damage: Increases ambush damage by +xx% when this bonus is active.
      Astral Light Damage : Increases astral light damage by +xx% when this bonus is active.
      Rolling dagger damage: Increases rolling dagger damage by +xx% when this bonus is active.
      Poisonous cloud damage: Increases poisonous cloud damage by +xx% when this bonus is active.
      Repetitive shot damage: Increases repetitive shot damage by +xx% when this bonus is active.
      Storm shot damage : When this bonus is active, it increases the damage of storm shot by +xx%.
      Poison arrow damage: This bonus increases the damage of poison arrows by +xx% when active.
      Fire arrow damage: When this bonus is active, it increases fire arrow damage by +xx%.
      Finger strike damage: When active, this bonus increases finger strike damage by +xx%.
      Dragon swirl damage: This bonus increases dragon swirl damage by +xx% when active.
      Dispel damage: Increases dispel damage by +xx% when this bonus is active.
      Dark strike damage: This bonus increases dark strike damage by +xx% when active.
      Flame strike damage: This bonus increases flame strike damage by +xx% when active.
      Dark orb damage: This bonus increases dark orb damage by +xx% when active.
      Flying talisman damage: This bonus increases flying talisman damage by +xx% when active.
      Shooting dragon damage: This bonus increases shooting dragon damage by +xx% when active.
      Dragon roar damage: This bonus increases dragon roar damage by +xx% when active.
      Lightning throw Damage: This bonus increases lightning throw damage by +xx% when active.
      Lightning Summon damage: This bonus increases lightning summon damage by +xx% when active.
      Lightning Claw Damage: This bonus increases lightning Claw damage by +xx% when active.
      Shred damage : Increases shred damage by +xx% when this bonus is active.
      Wolf's howl damage: Increases wolf's howl damage by +xx% when this bonus is active.
      Wolf pounce damage: When this bonus is active, it increases wolf pounce damage by +xx%.
      Wolf's claw damage: This bonus increases wolf's claw damage by +xx% when active.
      Increase critical attack chance by %ds when using Shred: When this bonus is active, it increases the attack chance by 10% more when using Shred for xx seconds.
      Get %ds attack bonus on poisonous cloud cast: When this bonus is active, damage inflicted after using poisonous cloud for xx seconds is increased by 20%.
      Get %d sec attack bonus when using poison arrow: When this bonus is active, damage inflicted after using poison arrow for xx seconds is increased by 20%.
      Get %ds attack bonus on fear: When this bonus is active, damage inflicted after fear for xx seconds is increased by 20%.
      Receive %d sec attack bonus on flame spirit: When this bonus is active, damage inflicted after using flame spirit for xx seconds is increased by 20%.
      Get %d sec attack bonus when using dragon's strength: When this bonus is active, damage inflicted after using dragon's strength for xx seconds is increased by 20%.
      Get %d sec attack bonus on cure: When this bonus is active, damage inflicted after cure for xx seconds is increased by 20%.
      Get %d sec defense bonus when using Attack up: When this bonus is active, damage inflicted after using Attack up for xx seconds is increased by 20%.
      Get %d sec attack bonus when using will to life force: When this bonus is active, damage inflicted after using will to life force for xx seconds is increased by 20%.
      Get %ds attack bonus on sword orb cast: When this bonus is active, damage dealt after using sword orb for xx seconds is increased by 20%.

      Bad Impact;
      Spirit strike has a %%%d chance to stun enemies: xx chance when this bonus is active, they can be stunned after using the opposing skill. (There is a chance to stun with or without immunity to stun)
      Rolling dagger have a %%%d chance to stun enemies: xx chance when this bonus is active, they can be stunned after using the opposing skill. (There is a chance to stun with or without immunity to stun)
      Dispel stuns enemies with a %%%d chance: xx chance when this bonus is active, it can be stunned after using the opposing skill. (There is a chance to stun with or without immunity to stun)
      Dark orb has a %%%d chance to stun enemies: xx chance when this bonus is active, it can be stunned after using the counter-opponent skill. (There is a chance to stun with or without immunity to stun)
      Wolf pounce has a %%%d chance to stun enemies: xx chance when this bonus is active, it can be stunned after using the opposing skill. (There is a chance to stun with or without immunity to stun)
      Three-way cut stuns enemies with a %%%d chance: xx chance when this bonus is active, the opponent can be stunned after using the skill. (There is a chance to stun with or without immunity to stun)
      Damage inflicted increases at low rank points: The closer the rank of the attacking character is to the tyrant, the more damage he/she can deal with, the damage increase is a minimum of 1 percent and a maximum of 20 percent.

      Defense, healing bonuses when skill is used: (Defense)
      Sword spin absorbs %%%d HP on cast: When this bonus is active, it adds xx amount of damage dealt to hp when using sword spin.
      Ambush absorbs %%%d HP on cast: When this bonus is active, it adds xx amount of damage dealt to HP when ambush used.
      Repetitive shot absorbs %%%d HP on cast: When this bonus is active, it adds xx amount of damage dealt to HP when using a repetetive shot.
      Dragon throw absorbs %%%d HP on cast: When this bonus is active, it adds xx amount of damage dealt to HP when using dragon throw.
      Absorbs %%%d HP when using lightning claw: When this bonus is active, it adds xx amount of damage dealt while using lightning claw to hp.
      Wolf's claw absorbs %%%d SP on cast: When this bonus is active, it adds xx amount of damage dealt to hp when using wolf claws.
      Spirit strike absorbs %%%d HP on cast: When this bonus is active, it adds xx amount of damage dealt to HP when using spirit strike.
      Dragon's roar absorbs %%%d HP on cast: When this bonus is active, it adds xx amount of damage dealt to hp when using dragon's roar.
      Absorb a maximum of %%%d HP when using lightning summon.: When this bonus is active, it adds xx amount of damage dealt to hp when using lightning summon.
      Absorbs %%%d Damage as HP: When this bonus is active, adds xx amount of damage dealt by the opponent to HP.
      %%%d Absorbs Damage as SP: When this bonus is active, it adds xx amount of damage dealt by the opponent to HP.
      Attack damage blocked by %%%d chance: When this bonus is active, xx chance to block the damage inflicted by the other side.
      If you have more than 90% HP, the damage is reduced %%%d when you take it.: If the current HP of the damaged character is more than 90%, the damage taken is reduced by +xx%.

      Bonuses to provide defense when the opposing character uses skills: PvP!
      Bash retaliates with a %%%d chance to retaliate against enemies: When this bonus is active, the xx chance can reduce the damage inflicted by 10% when the opponent uses the bash skill.
      Insidious poison retaliates with a %%%d chance to retaliate against enemies: When this bonus is active, the xx chance can reduce the damage dealt by 10% when the opponent uses the insidious poison skill.
      Finger strike retaliates with a %%%d chance to retaliate against enemies: When this bonus is active, the xx chance when the opponent uses a finger strike can reduce the damage dealt by 10%.
      Flame strike has a %%%d chance to retaliate against enemies: When this bonus is active, it can reduce the xx chance damage by 10% when the opponent uses a flame strike.
      Wolf Pounce retaliates with a %%%d chance to retaliate against enemies: When this bonus is active, the xx chance can reduce the damage dealt by 10% when the opponent uses the wolf pounce.
      Arrow shower retaliates with a %%%d chance to retaliate against enemies: When this bonus is active, the xx chance can reduce damage inflicted by 10% when the opponent uses a arrow shower.

      PvM & PvP Bonuses:
      Attack damage from bosses: When this bonus is active, the damage that bosses can do is reduced by +xx%.
      Skill damage from bosses: When this bonus is active, the damage of bosses' skills is reduced by +xx%.
      Attack damage against bosses: Damage against bosses is increased by +xx% when this bonus is active.
      Skill damage against bosses: When this bonus is active, skill damage used against bosses is increased by +xx%.
      Time-based element bonuses (Attack):
      Take xx fire, ice, lightning, wind, darkness and earth powers in battle: When this bonus is active, the character can deal 20% more damage against the creature for xx seconds if the requirements are met.
      Time based element bonuses (Resistance):
      Get xx fire, ice, lightning, wind, darkness, and earth resistance in battle: When this bonus is active, the creature's damage will be reduced by 20% if the requirements are met.
      Ratio-increasing bonuses based on bonuses worn:
      Strong against Half-humans (+%%%d of Total): When active, this bonus adds xx% of strong against an existing half-human.
      Strong against animals (+%%%d of Total): This bonus adds xx% of strong against animals when active.
      Strong against Orcs (+%%%d of Total): This bonus adds xx% of Strong against Orcs when active.
      Strong against Mystics (+%%%d of Total): When active, this bonus adds xx% of Strong against Mystics.
      Strong against undead (+%%%d of Total): This bonus adds xx% of strong against undead when active.
      Strong against devils (+%%%d of total): This bonus adds xx% of strong against devils when active.
      Power of Lightning (+%%%d of Total): This bonus adds xx% of Power of Lightning when active.
      Power of Fire (+%%%d of Total): This bonus adds xx% of Power of Fire when active.
      Power of Ice (+%%%d of Total): When this bonus is active, it adds xx% of the Power of Ice to it.
      Power of the wind (+%%%d of Total): When this bonus is active, it adds xx% of the power of the wind.
      Power of the Earth (+%%%d of Total): When this bonus is active, it adds xx% of the Power of the Earth to it.
      Power of Darkness (+%%%d of Total): When this bonus is active, it adds xx% of Power of Darkness to it.
      Strength against zodiac monsters (+%%%d of Total): When active, this bonus adds xx% of Strength against zodiac monsters.
      Strength against bugs (+%%%d of Total): This bonus adds xx% of strength against bugs when active.
      Strength against desert monster (+%%%d of Total): When this bonus is active, it adds xx% of strength against desert monster.
      Strength against metin stone (+%%%d of Total): This bonus adds xx% of strength against metin stone when active.
      Strength against monsters (+%%%d of Total): When active, this bonus adds xx% of Strength against monsters.
      Halfhuman resistance (+%%%d of Total): This bonus adds xx% of halfhuman resistance when active.
      Ice Resistance (+%%%d of Total): When this bonus is active, it adds xx% of Ice Resistance.
      Resistance to Darkness (+%%%d of Total): When this bonus is active, it adds xx% of resistance to dark.
      Earth Resistance (+%%%d of Total): When this bonus is active, it adds xx% of the Earth Resistance.
      Fire resistance (+%%%d of Total): This bonus adds xx% of fire resistance when active.
      Lightning Resistance (+%%%d of Total): When this bonus is active, it adds xx% of lightning resistance.
      Magic Resistance (+%%%d of Total): When this bonus is active, it adds xx% of Magic Resistance.
      Wind resistance (+%%%d of Total): This bonus adds xx% of wind resistance when active.

      PvE, contributing bonuses:
      1st Bonus +%%%d: When this bonus is active, it adds xx% of whatever enchantment the item has in its 1. enchantment.
      2nd Bonus +%%%d: When this bonus is active, it adds xx% of whatever enchantment the item has in its 2. enchantment.
      3rd Bonus +%%%d: When this bonus is active, it adds xx% of whatever enchantment the item has in its 3. enchantment.
      4th Bonus +%%%d: When this bonus is active, it adds xx% of whatever enchantment the item has in its 4th enchantment.
      5th Bonus +%%%d: When this bonus is active, it adds xx% of whatever enchantment the item has in its 5th enchantment.

      PvE, Skill-boosting bonuses:
      Camouflage duration +%d sec: If this bonus is active, it extends the current camouflage duration for xx seconds.
      Feather walk duration +%d sec: If this bonus is active, it extends the current feather walk duration for xx seconds.
      Aura of the sword duration +%d sec: If this bonus is active, it extends the aura of the sword duration for xx seconds.
      Crimson wolf soul duration +%d sec: If this bonus is active, it extends the crimson wolf soul duration for xx seconds.
      Bonuses that reduce skill cooldown:
      Three-way cut cooldown: -%d seconds, 20% chance: There is a 20% chance that the cooldown is reduced by xx seconds when this bonus is active.
      Sword strike cooldown: -%d seconds, 20% chance: 20% chance to reduce the cooldown for xx seconds when this bonus is active.
      Power of Lightining cooldown: -%d seconds, 20% chance: When this bonus is active, there is a 20% chance the cooldown is reduced by xx seconds.
      Arrow shower cooldown: -%d seconds, 20% chance: There is a 20% chance that the cooldown for xx seconds is reduced when this bonus is active.
      Dragon swirl cooldown: -%d seconds, 20% chance: 20% chance to reduce the cooldown for xx seconds when this bonus is active.
      Dark strike cooldown: -%d seconds, 20% chance: When this bonus is active, there is a 20% chance the cooldown is reduced for xx seconds.
      Flying talisman cooldown: -%d seconds, 20% chance: 20% chance to reduce the cooldown for xx seconds when this bonus is active.
      Lightning throw cooldown: -%d seconds, 20% chance: 20% chance to reduce the cooldown for xx seconds when this bonus is active.
      Wolf's breath cooldown: -%d seconds, 20% chance: When this bonus is active, there is a 20% chance the cooldown is reduced by xx seconds.
      Wolf's claw cooldown: -%d seconds, 20% chance: 20% chance to reduce the cooldown for xx seconds when this bonus is active.
      Three-way cut cooldown: -%d seconds, 10% chance: 10% chance to reduce xx seconds cooldown when this bonus is active.
      Sword strike cooldown: -%d seconds, 10% chance: 10% chance to reduce the cooldown for xx seconds when this bonus is active.
      Power of Lightining cooldown: -%d seconds, 10% chance: 10% chance to reduce the cooldown for xx seconds when this bonus is active.
      Arrow shower cooldown: -%d seconds, 10% chance: 10% chance to reduce the cooldown for xx seconds when this bonus is active.
      Dragon swirl cooldown: -%d seconds, 10% chance: 10% chance to reduce the cooldown for xx seconds when this bonus is active.
      Dark strike cooldown: -%d seconds, 10% chance: 10% chance to reduce the cooldown for xx seconds when this bonus is active.
      Flying talisman cooldown: -%d seconds, 10% chance: 10% chance to reduce the cooldown for xx seconds when this bonus is active.
      Lightining throw cooldown: -%d seconds, 10% chance: 10% chance to reduce the cooldown for xx seconds when this bonus is active.
      Wolf's breath cooldown: -%d seconds, 10% chance: 10% chance to reduce the cooldown for xx seconds when this bonus is active.
      Wolf's claw cooldown: -%d seconds, 10% chance: 10% chance to reduce the cooldown for xx seconds when this bonus is active.


      Other new bonuses, independent of 6-7;
      +%d strong against snakes
      +%d strong against snake bosses
      +%d strong against Yohara Monsters
      +%d strong against Yohara Bosses
      Resistance to monsters +%d


      You can get 6-7 items from the continents of Yohara with monster farm.
      We did not include the waiting time in the official game, you can see the instant result.


      You will see the text "An extra bonus can be added" on all gear that can be added 6-7.

      You will need a different particle for each gear type and level. You can increase your extra chances with additions.



      Small additive Increases the chance of adding a bonus by up to 5%. Required for max upgrade: | 5x Small additive| 10x Powershards
      Medium additive Increases the chance of adding a bonus by up to 10%. Required for max upgrade: | 5x Medium additive | 10x Powershards
      Large additive Increases the chance of adding a bonus by up to 20%. Required for max upgrade: | 5x Large additive | 10x Powershards
      Power additive Increases the chance of adding a bonus by up to 50%. Required for max upgrade: | 5x Power additive | 10x Powershards
      With a little luck, this chest contains powershard in a random color.
      Fancy Piece chest Contains a skill book or, with a little luck, a random color powershard. Chance for powershard is higher than for a normal powershard chest.
      Lucent powershard chest Contains 5 shiny powershards in Random color.
      Gray powershard that adds a 6th or 7th bonus with a fixed probability. Object Level: 0-29
      White powershard that adds a 6th or 7th bonus with a fixed probability. Object Level: 31-39
      Green powershard that adds a 6th or 7th bonus with a fixed probability. Object Level: 40-49
      Yellow powershard that adds a 6th or 7th bonus with a fixed probability. Object Level: 50-59
      Blue powershard that adds a 6th or 7th bonus with a fixed probability. Object Level: 60-74
      Purple powershard that adds a 6th or 7th bonus with a fixed probability. Object Level: 76-89
      Red powershard that adds a 6th or 7th bonus with a fixed probability. Object Level: 90-104
      Rainbow powershard that adds a 6th or 7th bonus with a fixed probability. Object Level: 106-120
      Lucent Gray Powershard Rare material that adds a 6th or 7th bonus with a fixed chance. It can only be found in bosses. Object Level: 30
      Lucent Green Powershard Rare material that adds a 6th or 7th bonus with a fixed chance. It can only be found in bosses. Object Level: 75
      Lucent Yellow Powershard Rare material that adds a 6th or 7th bonus with a fixed chance. It can only be found in bosses. Object Level: 105
      Holy Powershard (120) Material that adds a 6th or 7th bonus with a fixed probability. Object Level: 120-150 (Champion level 1-30)
      Orison deletes the bonuses of one of your items and adds new ones. Only valid for 6 and 7 bonuses
      Small Orison has a low chance of replacing the 6th or 7th bonus.


      New bracelet (Devil Skyline); Snake Tamga



      Along with the Snake Tamga Effect, grants your character 1 Week of additional power. Triangular circles focus the character's power and the time starts the moment you trigger it.
      If you haven't unlocked the locked slot with "Devil's Skyline", don't click, because the time starts. Valuable item that you can use in the Snake maps of the expanding Yohara.




      New items that can be attached to the Devil's Skyline have arrived; The two items SungMa Token and Warrior's Skyline have their own unique effects. Also, the Devil's Skyline slot will now be locked by default and you can unlock it with the item you get from the drops. If you have an item that you have worn before in the relevant slot, you will be able to use it until it expires. If you remove it, it will ask you for the Devil's Skyline item to be able to equip it again; Demon's Skyline Activates the Devil's Skyline slot. An important skyline that brings devils and temples to their knees. It is rumored that the owner of this skyline hides the knowledge of the oldest and most powerful ancestors of devils.

      Since it has not been visually introduced before, it will be shown.




      Along with the SungMa Token Effect, it grants your character 1 Week of additional power. Time starts the moment you trigger it. If you haven't unlocked the locked slot with "Devil's Silhouette", don't click, because the time starts. Valuable item that you can use for the Yohara Continent.

      Along with the Warrior Skyline Effect, it grants your character 1 Week of additional power. Time starts the moment you trigger it. If you haven't unlocked the locked slot with "Devil's Skyline", don't click, because the time starts. Powered by warrior spirits, equip to be invincible.





      Curse of the Serpent Queen:

      The conquest of Yohara continues: The next update will get two exciting dungeons full of action and secrets, along with new content:

      Get ready for breathtaking battles in the brand new Snake Temple, and snake armor with bonuses that will make you stronger than ever before.

      You can also enter the newly added mysterious dungeon where you can explore and farm with pleasure.


      Secret of the Snake Temple;

      Rumors spread across the three kingdoms that Sung Mahi's armed forces are using a strategically located area as a new stronghold.
      Queen Nethis, ruler of the Snake Temple, one of the Dark Demon God's most loyal and dangerous confidants, left the Hell Tower in Seogan's Desolation to besiege the Snake Temple.

      It is said that there are valuable treasures in the Snake Temple, which is covered with secrets. The temple is said to have been built long before Yohara's discovery to ward off an ancient curse that one of the demon kings had cast during the great battle with the dragon.
      The temple dwellers fell victim to this devastating curse when the demon king's wrath turned them into serpentine creatures.
      The villagers who tilled their fields nearby also had their share, and soon reluctantly joined the ranks of the bloodthirsty snake creatures.

      Now the heroes of the Three Kingdoms are asked to break this curse and recover the hidden treasures of the Snake Temple.
      But they need to be careful not to fall victim to this sinister transformation.
      Because anyone who stayed near the temple for too long was utterly affected by the curse:
      First, snake scales emerged from these oblivious people, then venom glands, and finally fangs.

      The Snake Queen Nethis will give a warm welcome to the warriors who dare to enter the temple.
      But the grueling conquest of the Snake Temple is only the beginning of a great test that the heroes of the Three Kingdoms still have to face...

      The adventure continues in Yohara: on the New Yilad Gate map. Exciting quests await players in the passage that can be entered through the Namgan Rift.

      Added new dungeon Snake Temple. Added new "Mysterious Dungeon". You can access the dungeon through the Namgan Rift.
      Here, opponents appear very quickly, and players can collect loads of loot and level up quickly
      - Perfect preparation for the Yilad Pass map and the challenges in the Snake Temple. From level 120 onwards, each class can receive a new armor:
      Players can collect materials in Yohara and use them to create armor. However, the most productive source for these materials is the Snake Temple.
      The Mysterious Talisman is a newly added talisman that players can craft with materials from Yohara. Provides Elementary and SungMa bonuses.
      The most productive source for these materials is the Mysterious Dungeon.

      Yilad Pass:



      New fixes to the Namgan Rift, you'll be able to take on quests soon.



      To reach Snake Valley, you must go to Namgan Rift.



      You can switch to Yilad Pass from the area marked on the map.
      An extra conquer level is not required for Yilad Pass.
      You can turn back to Namgan rift from Yilad Gate, it is the adjacent area;






      Yilad Geçidi SungMa İradesi;



      Yilad Geçidi İçin İstenen Değerler;



      SungMa will (VIT): 70
      SungMa will (STR): 80
      SungMa will (RES): 70
      SungMa will (INT): 65

      Darkness and Earth

      The Wedding Ring cannot be used on the map.
      Paper return to the castle can be used on the map.

      View from the map;



      There are 3 metins, two bosses, and two different types of veins in the Yilad Pass.
      Veins on the map;
      Night Jedit
      Smoke Jedit

      Monsters on the map; Two types as Dark and Earth;


      Tainted Warrior
      Tainted Soldier
      Tainted Monk
      Tainted General

      Bosses on the map;



      Two different types; They have the dark and earth element.
      Tainted chief (You must kill this first to be able to take out the main boss.)
      Tainted War Chief

      Metins on the map; Respawn times: 20 minutes
      Appreciation Metin
      Jin Metin
      Shiho Metin



      Missons on the map

      You must go to the "Serpent Guardian" to be able to take on a mission on the map.





      "Where is Snake Temple?"
      "Snake Temple?"
      "Important Preperations"
      You must complete the quests to enter the Snake Temple I.
      Once you have successfully completed the given tasks, you can now enter;


      Yilad Pass is very convenient for monster farming and text farming.
      It contains many objects that you cannot get anywhere else in the game.






      Snake Temple I:



      The area in the picture is your birth point when you enter the content and the portal you will use for exit.



      There was no map in the official game but we included it. The area marked in white is the birth point.

      Snake Temple I SungMa Will;



      Required Values for the Snake Temple I;



      SungMa will (VIT): 75
      SungMa will (STR): 85
      SungMa will (RES): 70
      SungMa will (INT): 70

      Darkness Wind Earth

      The Wedding Ring cannot be used on the map.
      Paper return to the castle can be used on the map.
      View from the map;



      Snake Temple . there is one kind of metin and boss, no veins.
      The monster and its types are changing according to the room.
      The Monsters on the map; Element Darkness Wind Earth



      Bosses on the map;




      Tainted War Chief
      Metins on the map; Respawn times 30 minutes
      Snake Metin



      Missions that can be taken on the map;
      ""Important Preparations"
      Snake Statue; Crafting and quests are available, as well as Snake Temple: Nethis entrance



      Craft operations; You can make armor, weapons and other productions.


      Amounts are subject to change, we are providing limited information for our players to discover most of the details.

      It contains many objects that you cannot get anywhere else in the game.



      The production of new gloves will also be done with Dongan Plain: Master Chi.
      Coming Rates based on Power Gloves level;






      Snake Gloves(STR)+0 SungMa STR is full of will. It can take values between 6~10.
      Snake Gloves(STR)+1 SungMa STR is full of will. It can take values between 10~14.
      Snake Gloves(STR)+2 SungMa STR is full of will. It can take values between 14~20.
      Snake Gloves(STR)+3 SungMa STR is full of will. It can take values between 19~26.
      Snake Gloves(STR)+4 SungMa STR is full of will. It can take values between 24~33.
      Snake Gloves(STR)+5 SungMa STR is full of will. It can take values between 30~41.
      Snake Gloves(STR)+6 SungMa STR is full of will. It can take values between 36~47.
      Snake Gloves(STR)+7 SungMa STR is full of will. It can take values between 42~55.
      Snake Gloves(STR)+8 SungMa STR is full of will. It can take values between 49~64.
      Snake Gloves(STR)+9 SungMa STR is full of will. It can take values between 69~83.



      Snake Gloves(VIT)+0 SungMa VIT is full of will. It can take values between 6~10.
      Snake Gloves(VIT)+1 SungMa VIT is full of will. It can take values between 10~14.
      Snake Gloves(VIT)+2 SungMa VIT is full of will. It can take values between 14~20.
      Snake Gloves(VIT)+3 SungMa VIT is full of will. It can take values between 19~26.
      Snake Gloves(VIT)+4 SungMa VIT is full of will. It can take values between 24~33.
      Snake Gloves(VIT)+5 SungMa VIT is full of will. It can take values between 30~41.
      Snake Gloves(VIT)+6 SungMa VIT is full of will. It can take values between 36~47.
      Snake Gloves(VIT)+7 SungMa VIT is full of will. It can take values between 42~55.
      Snake Gloves(VIT)+8 SungMa VIT is full of will. It can take values between 49~64.
      Snake Gloves(VIT)+9 SungMa VIT is full of will. It can take values between 69~83.



      Snake Gloves(RES)+0 SungMa RES is full of will. It can take values between 6~10.
      Snake Gloves(RES)+1 SungMa RES is full of will. It can take values between 10~14.
      Snake Gloves(RES)+2 SungMa RES is full of will. It can take values between 14~20.
      Snake Gloves(RES)+3 SungMa RES is full of will. It can take values between 19~26.
      Snake Gloves(RES)+4 SungMa RES is full of will. It can take values between 24~33.
      Snake Gloves(RES)+5 SungMa RES is full of will. It can take values between 30~41.
      Snake Gloves(RES)+6 SungMa RES is full of will. It can take values between 36~47.
      Snake Gloves(RES)+7 SungMa RES is full of will. It can take values between 42~55.
      Snake Gloves(RES)+8 SungMa RES is full of will. It can take values between 49~64.
      Snake Gloves(RES)+9 SungMa RES is full of will. It can take values between 69~83.



      Snake Gloves(INT)+0 SungMa INT is full of will. It can take values between 6~10.
      Snake Gloves(INT)+1 SungMa INT is full of will. It can take values between 10~14.
      Snake Gloves(INT)+2 SungMa INT is full of will. It can take values between 14~20.
      Snake Gloves(INT)+3 SungMa INT is full of will. It can take values between 19~26.
      Snake Gloves(INT)+4 SungMa INT is full of will. It can take values between 24~33.
      Snake Gloves(INT)+5 SungMa INT is full of will. It can take values between 30~41.
      Snake Gloves(INT)+6 SungMa INT is full of will. It can take values between 36~47.
      Snake Gloves(INT)+7 SungMa INT is full of will. It can take values between 42~55.
      Snake Gloves(INT)+8 SungMa INT is full of will. It can take values between 49~64.
      Snake Gloves(INT)+9 SungMa INT is full of will. It can take values between 69~83.



      Mysterious Dungeon:

      You can enter the Mysterious Dungeon with the "Mysterious Altar" located in the Namgan Rift.




      Mysterious ticket A ticket that allows you to enter the mysterious dungeon. It cannot be traded.
      While the Mysterious Dungeon is a fun map to farm, the best conquer experience in the Yohara Continent is earned here.
      The Mysterious Dungeon spawn point and exit area are as attachment;



      Here is the general map of the dungeon. The area marked in white is the spawn point.




      Mysterious Dungeon SungMa will;



      Required Values for Mysterious Dungeon;



      SungMa will (VIT): 70
      SungMa will (STR): 80
      SungMa will (RES): 75
      SungMa will (INT): 60

      Darkness Ice

      The Wedding Ring cannot be used on the map.
      Paper return to the castle can be used on the map.

      View from the map;




      In the Mysterious Dungeon, there are a total of 10 groups with two different elements.
      The monster and its types are changing depending on the room.
      Monsters on the map; Element Darkness Ice

      Light-colored rooms that appear on the map contain Ice , while dark-colored rooms contain groups with the Darkness element.

      Boss on the map; Darkness Ice

      Mysterious Monk
      Bosses spawn are out of the ordinary in the dungeon. Bosses spawn randomly in any of the rooms.
      There is no specific x, y position.

      Canavarlardan görüntü;


      It contains many objects that you cannot get anywhere else in the game.




      Some of the items you will get with the Mysterious Dungeon monster farm;




      Perfect Talisman chest Inside this well-locked chest is a talisman. It requires a perfect key to open it.
      Perfect Necklace chest Inside this well-locked chest is a necklace. It requires a perfect key to open it.
      Perfect Earring chest Inside this well-locked chest is a pair of earrings. It requires a perfect key to open it.
      The perfect bracelet chest This well-locked chest contains a bracelet. It requires a perfect key to open it.




      Perfect Key a carefully forged key made from a magical crystal. Required to open the perfect chest.
      Mysterious Altar crafts;

      "Mysterious Talisman" can be produced from the Mysterious Altar.




      Mysterious talisman+0 SungMa is full of will. It can take 1~2 random values. The element strength can be random between 1~30% depending on chance.
      Mysterious talisman+1 SungMa is full of will. It can take 1~3 random values. The element strength can be random between 1~31% depending on chance.
      Mysterious talisman+2 SungMa is full of will. It can take 3~4 random values. The element strength can be random between 2~32% depending on chance.
      Mysterious talisman+3 SungMa is full of will. It can take 5~6 random values. The element strength can be random between 3~33% depending on chance.
      Mysterious talisman+4 SungMa is full of will. It can take 7~8 random values. The element strength can be random between 4~34% depending on chance.
      Mysterious talisman+5 SungMa is full of will. It can take 9~10 random values. The element strength can be random between 5~36% depending on chance.
      Mysterious talisman+6 SungMa is full of will. It can take 11~13 random values. The element strength can be random between 6~59% depending on chance.
      Mysterious talisman+7 SungMa is full of will. It can take 14~16 random values. The element strength can be random between 7~62% depending on chance.
      Mysterious talisman+8 SungMa is full of will. It can take 17~19 random values. The element strength can be random between 8~65% depending on chance.
      Mysterious talisman+9 SungMa is full of will. It can take 21~24 random values. The element strength can be random between 9~69% depending on chance.







      Curse of the Serpent Queen: Serpent Queen Nethis




      To enter the map, you will get from the Snake statue; You must complete the task of collecting 30 snake scales.
      After completing the quest, you will gain 5 entries per day.
      Once your 5 entries are up, it will enter a cooldown period of 24 hours and can earn 5 again for collecting 10 snake scales the next day.
      Each character can be revived 10 times, on the 11th death they are kicked out of the dungeon and the dungeon is terminated.
      The prison key can be dropped on the 3rd floor, 4th floor, 5th floor and 6th floor. The prison key drop before reaching the 6th floor is lower.
      When the group leader starts the war, members who stay outside cannot enter.
      Group members can enter as long as the leader doesn't start the war.
      The "Snake Temple Reset" object is used to renew the snake temple entry rights and avoid the cooldown.
      "When using "Snake Temple Reset", 5 rights are reloaded and the cooldown is removed.
      This item can only be used when the right drops to zero and the cooldown is active.
      When you start the battle, the dungeon starts from 10 minutes and you can extend this time up to 60 minutes with Serpent Dust.
      Serpent Dust adds +1 minute to the dungeon counter.
      There is no return system because you will never be kicked out of the dungeon, situations where you will be kicked out of the dungeon;
      If you do not return to the dungeon for 1 minute, the dungeon will close itself. You can't be kicked out, but you can't move on either.


      After doing the "Important preparations" task;
      Snake Statue; Snake Temple: Nethis you can enter.





      After enter it, you must start the battle from the "Snake Temple" portal.





      Required Values for the Snake Temple;



      2nd Floor:
      SungMa will (VIT): 65
      SungMa will (STR): 75
      SungMa will (RES): 70
      SungMa will (INT): 70

      3rd Floor:
      SungMa will (VIT): 70
      SungMa will (STR): 80
      SungMa will (RES): 70
      SungMa will (INT): 70

      4th Floor:
      SungMa will (VIT): 70
      SungMa will (STR): 80
      SungMa will(RES): 70
      SungMa will (INT): 75

      5th Floor:
      SungMa will (VIT): 75
      SungMa will (STR): 85
      SungMa will (RES): 70
      SungMa will (INT): 75

      6th Floor:
      SungMa will (VIT): 75
      SungMa will (STR): 85
      SungMa will (RES): 70
      SungMa will (INT): 80

      7th Floor:
      SungMa will (VIT): 75
      SungMa will (STR): 85
      SungMa will (RES): 70
      SungMa will (INT): 90

      2nd Floor:
      When you start the war, the date etc. additional information will be deleted from the minimap and the counter will appear;



      When you start the battle, the dungeon starts from 10 minutes and you can extend this time up to 60 minutes by adding +1 minute with Serpent Dust.
      Every 20 seconds, a random player will be debuffed and their life energy will be reduced by 40%.



      At this stage, all monsters on the 2nd floor are expected to be killed, after a certain period of time, they are automatically allowed to pass to the 3rd floor.
      Monsters spawn periodically in the four corners of the dungeon; 6 minutes

      3rd Floor:
      On the third floor, snake metins are spawned in four corners
      You must destroy the Snake metins in the correct order.










      All metins will respawn after each wrong sorting.
      There must be no monsters left in the room to pass to the next floor.


      4th Floor:
      On the fourth floor, you must quickly destroy the metins and the groups of monsters that spawn.
      When all monsters and metins are destroyed, the transition to the next floor is done automatically.







      5th Floor:
      You must open the Serpent Columns that appear in the entire room in the correct order.
      There are 6 columns in total in the room.
      You must kill the monsters that appear in time, otherwise they will spawn in large numbers.
      In order to open the columns in order, you must obtain the Snake Key from the surrounding monsters.
      Snake Keys are not stackable and have a 3 minute disappearance time.
      When you open the columns in the correct order, you will pass to the next stage.





      6th Floor:
      On the sixth floor, you must drop the Prison key to free the Captive Blacksmiths.
      If you quickly rescue 4 Captive Blacksmiths, you have a 30% chance to finish this floor early.
      The prison key is not stackable and has a 30 minute disappearance time.
      When you finish the sixth floor, you can press + on your Gloves for the rescued blacksmiths without the need for materials.
      The dropped key may not open the lock, so you have to keep dropping it;



      Open the lock with the right key, and the blacksmith will be released and he will thank you heartily.





      After all the captive blacksmiths are freed, the "Snake Temple Blacksmith" appears.
      As a reward you can upgrade your gloves without materials.
      When the upgrade fails, it drops one rank, not destroyed.





      You will get this message when the upgrade fails.

      If you have used your glove rights, you can now exit to the upper floor.



      Final, 7th (Boss) Floor:

      Yedinci katta "Yılan Başları" hatalı konumlandırılmıştır,








      Fire snake piece It looks like it fits the fire snake's head.
      Ice snake piece looks like it fits the ice snake's head.
      Wind snake piece It looks like it fits the wind snake's head.
      Earth snake piece looks like it fits the earth snake's head

      You have to get it from the monsters around.
      If you do not destroy the spawn monsters in time, they will accumulate and it will be difficult for you to complete the dungeon.
      Snake pieces cannot be stacked and their disappearance time is 3 minutes.
      Snake pieces may fail to divert;
      It can only open the one that corresponds to its element;
      Snake heads, which are successfully corrected, scatter an effect suitable for their element and cause your screen to shake for a while.



      When you set the 4 Snakehead mechanism correctly, the laser emanating from the Snakeheads will reveal the Serpent Queen Nethis.
      Lasers will also kill all monsters at mid range.
      Take this advantage and attack the Serpent Queen Nethis before the monsters accumulate.
      The serpent queen Nethis comes with one of these elements depending on your luck: Earth Fire.






      60 seconds after successfully defeating Nethis, you will be sent in front of the Snake statue.
      All players who complete the dungeon can claim their reward from the Snake Statue.
      If you have dungeons completed and you haven't received your reward, the system will warn you every time you teleport and enter;



      You can't make dungeons if you have undelivered rewards, you must first get your rewards.
      The planned number of rewards is random 1 to 3 for the Snake Treasure.



      There are 3 new costume sets to be added to the general yohara chests, they can only be obtained from the yohara continent.


      New Snake Sets;









      Women's armor skins CLICK:
      Shaman CLICK
      Ninja CLICK
      SURA CLICK
      Warrior CLICK



      You can craft them through the Snake Statue;

      For example, we leave this as a preview for now. The topic will be updated for how rates will come according to the level and which enchantment will come to which tab.

      The enchantments and rates that can come to the Snake Set armors;

      Max HP:
      +0: 1550 ~ 1775
      +1: 1800 ~ 1975
      +2: 2000 ~ 2175
      +3: 2250 ~ 2450
      +4: 2500 ~ 2675
      +5: 2750 ~ 2925
      +6: 3000 ~ 3175
      +7: 3250 ~ 3425
      +8: 3500 ~ 3675
      +9: 4000 ~ 4400
      +10: 4250 ~ 4600
      +11: 4500 ~ 4750
      +12: 4750 ~ 5100
      +13: 5000 ~ 5250
      +14: 5350 ~ 5800
      +15: 6000 ~ 6500

      Resistence against skill damage
      +0: 1 ~ 1
      +1: 1 ~ 2
      +2: 2 ~ 3
      +3: 2 ~ 3
      +4: 3 ~ 4
      +5: 4 ~ 5
      +6: 5 ~ 6
      +7: 6 ~ 7
      +8: 7 ~ 8
      +9: 8 ~ 9
      +10: 9 ~ 10
      +11: 10 ~ 11
      +12: 11 ~ 12
      +13: 12 ~ 13
      +14: 13 ~ 14
      +15: 15 ~ 25

      Average Damage Resistance:
      +0: 1 ~ 1
      +1: 1 ~ 2
      +2: 2 ~ 3
      +3: 2 ~ 3
      +4: 3 ~ 4
      +5: 4 ~ 5
      +6: 5 ~ 6
      +7: 6 ~ 7
      +8: 7 ~ 8
      +9: 8 ~ 9
      +10: 9 ~ 10
      +11: 10 ~ 11
      +12: 11 ~ 12
      +13: 12 ~ 13
      +14: 13 ~ 14
      +15: 15 ~ 25

      HP regen chance:
      +0: 1 ~ 1
      +1: 1 ~ 2
      +2: 2 ~ 3
      +3: 2 ~ 3
      +4: 3 ~ 4
      +5: 4 ~ 5
      +6: 5 ~ 6
      +7: 6 ~ 7
      +8: 7 ~ 8
      +9: 8 ~ 9
      +10: 9 ~ 10
      +11: 10 ~ 11
      +12: 11 ~ 12
      +13: 12 ~ 13
      +14: 13 ~ 14
      +15: 15 ~ 25

      Resistence to bleeding attacks:
      +0: 1 ~ 1
      +1: 1 ~ 2
      +2: 2 ~ 3
      +3: 2 ~ 3
      +4: 3 ~ 4
      +5: 4 ~ 5
      +6: 5 ~ 6
      +7: 6 ~ 7
      +8: 7 ~ 8
      +9: 8 ~ 9
      +10: 9 ~ 10
      +11: 10 ~ 11
      +12: 11 ~ 12
      +13: 12 ~ 13
      +14: 13 ~ 14
      +15: 15 ~ 25

      Resistence to poison
      +0: 1 ~ 1
      +1: 1 ~ 2
      +2: 2 ~ 3
      +3: 2 ~ 3
      +4: 3 ~ 4
      +5: 4 ~ 5
      +6: 5 ~ 6
      +7: 6 ~ 7
      +8: 7 ~ 8
      +9: 8 ~ 9
      +10: 9 ~ 10
      +11: 10 ~ 11
      +12: 11 ~ 12
      +13: 12 ~ 13
      +14: 13 ~ 14
      +15: 15 ~ 25

      SungMa will (STR):
      +0: 2 ~ 6
      +1: 4 ~ 8
      +2: 6 ~ 10
      +3: 8 ~ 12
      +4: 10 ~ 14
      +5: 12 ~ 16
      +6: 14 ~ 19
      +7: 16 ~ 21
      +8: 18 ~ 23
      +9: 21 ~ 26
      +10: 23 ~ 29
      +11: 25 ~ 31
      +12: 27 ~ 33
      +13: 30 ~ 36
      +14: 33 ~ 39
      +15: 40 ~ 47

      SungMa will (RES):
      +0: 2 ~ 6
      +1: 4 ~ 8
      +2: 6 ~ 10
      +3: 8 ~ 12
      +4: 10 ~ 14
      +5: 12 ~ 16
      +6: 14 ~ 19
      +7: 16 ~ 21
      +8: 18 ~ 23
      +9: 21 ~ 26
      +10: 23 ~ 29
      +11: 25 ~ 31
      +12: 27 ~ 33
      +13: 30 ~ 36
      +14: 33 ~ 39
      +15: 40 ~ 47

      SungMa will (VIT):
      +0: 2 ~ 6
      +1: 4 ~ 8
      +2: 6 ~ 10
      +3: 8 ~ 12
      +4: 10 ~ 14
      +5: 12 ~ 16
      +6: 14 ~ 19
      +7: 16 ~ 21
      +8: 18 ~ 23
      +9: 21 ~ 26
      +10: 23 ~ 29
      +11: 25 ~ 31
      +12: 27 ~ 33
      +13: 30 ~ 36
      +14: 33 ~ 39
      +15: 40 ~ 47

      SungMa will (INT):
      +0: 2 ~ 6
      +1: 4 ~ 8
      +2: 6 ~ 10
      +3: 8 ~ 12
      +4: 10 ~ 14
      +5: 12 ~ 16
      +6: 14 ~ 19
      +7: 16 ~ 21
      +8: 18 ~ 23
      +9: 21 ~ 26
      +10: 23 ~ 29
      +11: 25 ~ 31
      +12: 27 ~ 33
      +13: 30 ~ 36
      +14: 33 ~ 39
      +15: 40 ~ 47

      Magic Resistence
      +0: 1 ~ 3
      +1: 1 ~ 3
      +2: 2 ~ 4
      +3: 2 ~ 4
      +4: 3 ~ 6
      +5: 4 ~ 7
      +6: 5 ~ 9
      +7: 6 ~ 10
      +8: 7 ~ 11
      +9: 8 ~ 12
      +10: 9 ~ 16
      +11: 10 ~ 17
      +12: 11 ~ 25
      +13: 12 ~ 30
      +14: 25 ~ 35
      +15: 35 ~ 50

      Resistence to monster attacks:
      +0: 1 ~ 1
      +1: 1 ~ 2
      +2: 2 ~ 3
      +3: 2 ~ 3
      +4: 3 ~ 4
      +5: 4 ~ 5
      +6: 5 ~ 6
      +7: 6 ~ 7
      +8: 7 ~ 8
      +9: 8 ~ 9
      +10: 9 ~ 10
      +11: 10 ~ 11
      +12: 11 ~ 12
      +13: 12 ~ 13
      +14: 13 ~ 14
      +15: 15 ~ 25

      Strength against monsters:
      +0: 1 ~ 1
      +1: 1 ~ 2
      +2: 2 ~ 3
      +3: 2 ~ 3
      +4: 3 ~ 4
      +5: 4 ~ 5
      +6: 5 ~ 6
      +7: 6 ~ 7
      +8: 7 ~ 8
      +9: 8 ~ 9
      +10: 9 ~ 10
      +11: 10 ~ 11
      +12: 11 ~ 12
      +13: 15 ~ 20
      +14: 20 ~ 25
      +15: 25 ~ 30

      Damage will be absorbed by HP:
      +0: 1 ~ 1
      +1: 1 ~ 2
      +2: 2 ~ 3
      +3: 2 ~ 3
      +4: 3 ~ 4
      +5: 4 ~ 5
      +6: 5 ~ 6
      +7: 6 ~ 7
      +8: 7 ~ 8
      +9: 8 ~ 9
      +10: 9 ~ 10
      +11: 10 ~ 11
      +12: 11 ~ 12
      +13: 12 ~ 13
      +14: 13 ~ 14
      +15: 15 ~ 25

      Damage will be absorbed by SP:
      +0: 1 ~ 1
      +1: 1 ~ 2
      +2: 2 ~ 3
      +3: 2 ~ 3
      +4: 3 ~ 4
      +5: 4 ~ 5
      +6: 5 ~ 6
      +7: 6 ~ 7
      +8: 7 ~ 8
      +9: 8 ~ 9
      +10: 9 ~ 10
      +11: 10 ~ 11
      +12: 11 ~ 12
      +13: 12 ~ 13
      +14: 13 ~ 14
      +15: 15 ~ 25

      Strong against half humans
      +0: 1 ~ 2
      +1: 1 ~ 3
      +2: 2 ~ 4
      +3: 2 ~ 4
      +4: 3 ~ 6
      +5: 4 ~ 7
      +6: 5 ~ 9
      +7: 6 ~ 10
      +8: 7 ~ 11
      +9: 8 ~ 12
      +10: 9 ~ 16
      +11: 10 ~ 17
      +12: 11 ~ 25
      +13: 12 ~ 30
      +14: 13 ~ 35
      +15: 25 ~ 45

      Moevement Speed:
      +0: -15 ~ -6
      +1: -12 ~ -4
      +2: -10 ~ -2
      +3: -9 ~ -1
      +4: -6 ~ 1
      +5: -4 ~ 2
      +6: -2 ~ 3
      +7: -1 ~ 4
      +8: 1 ~ 5
      +9: 2 ~ 6
      +10: 3 ~ 7
      +11: 4 ~ 8
      +12: 5 ~ 9
      +13: 6 ~ 10
      +14: 10 ~ 20
      +15: 12 ~ 25

      The order of the enchantments that can come to the tabs;

      Tab I:
      Max HP:
      Resistence against skill damagae
      Resistence to avarage damage
      HP regen chance
      Resistence to bleeding attacks
      Resistence to poison

      Tab II:
      SungMa will (STR)
      SungMa will (RES)
      SungMa will (VIT)
      SungMa will (INT)
      Magic resistence

      Tab III:
      Resistence to monster attacks
      Strength against monsters
      Damage will be absorbed by HP
      Damage will be absorbed bySP
      Strong against half humans
      Movement Speed

      Defence
      +13: 730 +14: 780 +15: 830

      Snake Weapon Sets:







      You will be able to see the weapons with the desired amount of items on the "Snake Statue" actively, but you will not be able to produce them.
      You need to wait for the "Legend of the White Dragon" update for production.

      The purpose of this is not to leave the acquisition of new productions entirely on the "Curse of the Serpent Queen" and to consider the official structure.
      For armor you will need the farm "Curse of the Serpent Queen", for weapons you will need the farm "Legend of the White Dragon".

      For example, we leave this as a preview for now. The topic will be updated for how rates will come and which enchantment will come to which tab.

      Enchantments to Snake Set weapons;

      Tab I:
      Avarage Damage
      Strong against half humans
      Strong against animals
      Strong against orcs
      Strong against mystics
      Strong against undead
      Strong agains devils

      Tab II:
      Attack Speed
      Strength against monsters
      Strength against zodiac monster
      Strength against bugs
      SungMa will (STR)
      SungMa will (RES)
      SungMa willi (VIT)
      SungMa will (INT)

      Tab III:
      Skill Damage
      Completeness
      Strength against metins
      Strong against desert monster
      Casting speed
      EXP Bonus Chance
      Blackout chance
      Slow Chance
      Chance to rob SP

      The enchantment rates are the same as the official rate for now, but the range will not be given as weapons will be produced with the "Legend of the White Dragon" update.
      All rates and ranges will be published with the relevant update.

      Brief information about the new "Perfect Element";

      You will be able to craft the new talisman through the Snake Statue





      You will get the "Perfect Element" talisman when you take +200 elements, 6 pieces of which are one of each type.
      This new Element will be minted by +99 and the power of all elements will be in one talisman.
      It will also be strong against metins.
      You will craft the new Element talisman + pressing items with materials from the new Upgrade chest in the Continent of Yohara.
      In this way, yohara farm will be more enjoyable.
      The enchantment replacement object of the new talisman will be different and you will be able to obtain it in the bosses.



      You will be able to obtain + pressing items with the "Talisman Upgrade Chest" that you will get from Yohara texts.
      Talisman Upgrade Chest You can get perfect talisman materials and some valuable items. You can get gifts as well as talisman materials.





      Piece of Fire a precious piece crafted from a level 200 Fire talisman.
      Piece of Darkness a precious piece crafted from a level 200 Dark talisman.
      Piece of Earth a precious piece crafted from a level 200 Earth talisman.
      Piece of Ice a precious piece crafted from a level 200 Ice talisman.
      Piece of Wind a precious piece crafted from a level 200 Wind talisman.
      Piece of Lightining a precious piece crafted from a level 200 Lightining talisman.
      Fire and Ice Piece is a precious piece crafted from a level 200 Fire and Ice talisman.



      Notes;
      The topic content is still updating, so no information is final. Wait for us to make the final update to the topic.
      Apart from a few details, we will describe other information to be added superficially, so that both players and publisher friends can discover the content by experiencing and seeing.
      We wish you pleasant, healthy and profitable games.

      EN author: [GA] Darqhues - Hüseyin

      Conquerors of Yohara: Curse of the Serpent Queen, TR version: bit.ly/CurseOftTheSerpentQueen

      Post was edited 1 time, last by AvşarEli ().